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GTA IV's Eboot.bin Question/Help

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As some of you may know GTA IV gives an infinite loading screen with common . rpf mods on patch 1.06.
(This is due to from what I believe the checks that GTA IV preforms against all files to make sure no modifications have been done)

As most PS3 game modders know, certain games can be modded using the binary file EBOOT.BIN
I've done some research I've noticed "some", VERY FEW modders have actually decrypted the eboot.bin and from what I know have edited the files similar to the old weapon.xml file to get all types of weapon mods. Thus making common.rpf mods possible for PS3!

Now my question is, IF I were to attempt this, how would I do it?
obviously basic reverse engineering skills are needed, Do I need to learn binary and how the fself and elf files work? I also have a friend who's relatively good at binary who's willing to help.
In conclusion I'm going to need someone to help me steer me into the right direction..

If anyone can get back to me on this, It would be much appreciated!
ALSO: If anything I said was wrong, please correct me!

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